Do action video games improve perception and cognition? - Boot et al. - 2011 - Article
Scientific research indicates that playing videogames can improve cognitive performance on tasks other than those specific to the game. While comparing gamers and non-gamers though, a few things have to be kept in mind. It might be that gamers are good in games, not because of experience, but because of previous abilities. Because they possess these abilities, which make them good at gaming, they started gaming. Another aspect to remember while comparing gamers and non-gamers is that gamers might perform better on the tasks because of the differential expectations for experts. Because they are brought into the experiment because of their expertise in gaming, they might try harder and perform better.
- Information Processing (Chapter 4) - Wickens & Carswell - 2012 - Article
- Interaction Design, beyond Human Computer Interaction (Chapter 1) - Preece et al. - 2015 - Article
- An Introduction to Human Factors Engineering (Chapter 8) - Wickens et al. - 2004 - Article
- An Introduction to Human Factors Engineering (Chapter 15) - Wickens et al. - 2004 - Article
- Safety science - Hudson, 2010 - Article
- Human factors & adverse events - Reason - 1995 - Article
- Human errors and education - Reason - 2000 - Article
- Complexity theory - Dekker - 2011 - Article
- Executive functions and frontal lobe tasks - Miyake et al., - 2000 - Article
- Dopamine and working memory - Cools - 2008 - Article
- Cognitive training decreases motor vehicle collision involvement of older drivers - Ball et al. - 2010 - Article
- Performance of bookkeeping tasks: Computerized cognitive training programs - Lampit et al. - 2014 - Article
- The popular policeman and other cases: Causal Reasoning - Wagenaar & Crombag - 2005 - Article
- Intelligence Gathering - Loftus - 2011 - Article
- Cognitive performance, lifestyle and aging - Sternberg et al. - 2013 - Article
- Insights into the ageing mind: a view from cognitive neuroscience - Hedden & Gabrieli - 2004 - Article
- Explaining Neurocognitive Aging: Is One Factor Enough? - Band et al. - 2002 - Article
- Aging, executive control, and attention - Verhaeghen & Cerella - 20020 - Article
- Maintaining Older Brain Functionality - Ballesteros et al. - 2015 - Article
- Human Factors and the Older Adult: Professional Diversity Brings Success - Fiske - 1998 - Article
- Improving the safety of aging road users: A mini-review - Boot et al. - 2013 - Article
- Training-induced compensation versus magnification of individual differences in memory performance - Lövdén et al. - 2012- Article
- More creative through positive mood? Not everyone! - Akbari Chermahini et al. - 2012 - Article
- Video game training enhances cognitive control in older adults - Anguera et al. - 2013 - Article
- Do action video games improve perception and cognition? - Boot et al. - 2011 - Article
- Putting brain training to the test - Owen et al. - 2010 - Article
- Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games - Bavelier et al. - 2012 - Article
- Exercising your brain: a review of human brain plasticity and training-induced learning - Green & Bavelier - 2008 - Article
- Action video game modifies visual selective attention - Green & Bavelier - 2003 - Article
- Towards understanding the effects of individual gamification elements on intrinsic motivation and performance - Mekler et al. - 2017 - Article
- Gamification of task performance with leaderboards: A goal setting experiment - Landers et al. - 2015 - Article
- The effect of uncertainty on learning in game-like environments - Ozcelik & Cagiltay - 2013 - Article
- What Should Be the Role of Computer Games in Education? Policy Insights from the Behavioral and Brain Sciences - Mayer - 2016 - Article
- What Should Be the Role of Computer Games in Education? Policy Insights from the Behavioral and Brain Sciences - Mayer - 2016 - Article
- Tryptophan supplementation induces a positive bias in the processing of emotional material in healthy female volunteers - Murphy et al. - 2006 - Article
- Working memory reloaded - Colzato et al. - 2013 - Article
- Effect of tyrosine supplementation on clinical populations and healthy populations under stress or cognitive demands - Jongkees et al. - 2015 - Article
- Acute effects of cocaine in two models of inhibitory control: Implications of non-linear dose effects - Fillmore et al. - 2006 - Article
- The neurological reaction to amphetamine - Mattay et al. - 2003 - Article
- D1 receptors in prefrontal cells and circuits - Goldman-Rakic et al. - 2000 - Article
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